Lingchen Yang

I am building something new in stealth mode.

I worked on generative modeling, physical simulation, and scalable learning for dynamic 3D/4D humans at Meta, where I was a Research Scientist.

I did my Ph.D. at ETH Zurich in the Computer Graphics Laboratory, working closely with Disney Research Studios on physics-based facial simulation. My thesis received the ETH Medal.

More about my Ph.D.

I was supervised by Markus Gross, Barbara Solenthaler, and Derek Bradley, and also had the opportunity to work with Eftychios Sifakis.

Research

I build generative models that capture how the physical world looks, moves, and responds to actions. My work combines 3D structure, physical simulation, and learning, from controllable digital humans to interactive world models.

Selected Work

Google Scholar
Three faces showing appearance, physical actuation, anatomy, and simulated expressions

SIGGRAPH 2024 / ACM Transactions on Graphics

Learning a Generalized Physical Face Model From Data

Lingchen Yang, Gaspard Zoss, Prashanth Chandran, Markus Gross, Barbara Solenthaler, Eftychios Sifakis, Derek Bradley

A generalizable physical face model that fits new identities from a scan or a single image.

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